UNOFFICIAL FAN GUIDE — 1.0 OUT NOWCOMBAT · MOVE EDITOR · WEAPONS · MODS
Gladio Mori Guide

Campaign and progression

Quick answer

Gladio Mori's campaign is the single-player side of the game: a sequence of arena fights that teaches the systems, unlocks your understanding of the damage model, and — per the achievement list — comes in three difficulties (easy, normal and hard). The whole thing starts with a tutorial, and completing it is its own achievement.

It is also the best practice tool in the game. Every tool the multiplayer side uses works here without an audience: your custom movesets, your loadouts, your preferred weapon.

What the campaign actually is

  • A solo arena run. You fight through arena battles against AI gladiators using the same combat rules as multiplayer — physics, organ damage, no health bars.
  • Three difficulties. Inceptor (easy), Peritus (normal) and Invictus (hard) are separate achievements; hard is a 0.1% completion long shot for now, which tells you it is genuinely hard.
  • Everything is shared with multiplayer. Weapons, armor and movesets you settle on in the campaign carry over — nothing here is campaign-exclusive.
  • The tutorial counts. "Baby steps" (complete the tutorial) is one of the earliest achievements most players earn; the tutorial is also where the controls finally click for people coming from normal fighting games.

Why players actually run the campaign

  1. Move editor testing ground. Custom moves behave differently against live AI than in the editor's preview. Campaign fights are where you find out whether a move whiffs.
  2. Achievement cleanup. Ten of the game's 25 achievements live partly or fully in single-player — the campaign difficulty runs alone are a serious time investment. See the achievements list.
  3. Learning weapons without cost. Trying the pollaxe for the first time in a public lobby is an ego tax. In the campaign it is free.
  4. Slow-motion practice. Campaign fights at reduced game speed (down to 0.25x) slow the physics enough to study what your attacks actually do to a body — brain hits, blood loss and spine damage become visible lessons instead of lucky breaks.

How long and how hard

We are not going to invent a completion time — the game's own HowLongToBeat entry still reflects Early Access pacing, and the 1.0 hard mode is barely a week old. What we can say from the achievement data: the easy run is the common path (0.9% of owners have it vs 0.2% on normal), and difficulty completion is the rarest cluster in the entire list. Treat the campaign as a ladder: finish it once on easy while learning, then rerun on higher difficulties as your moveset matures.

Where to go next

Last checked: September 20, 2026 — game version 1.0, patch 1.0.2.1. Campaign details from the official store page and achievement data; specific fight counts and pacing deliberately left to the game's own presentation.

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